Tl;dr - Incans are awesome. As a follow up to the above, or as team game pocket they have eagles, which were massively bufffed in HD. • Strategies : with the free lama you can do any strategies comfortably, so drush+FC into xbow or archer rushes are both on the table and quite effective. Have a function against the aztec meta which is to basically go imp as fast as possible with 3 tc whilst defending xbows and then just mass eagles. Learn vocabulary, terms, and more with flashcards, games, and other study tools. Drush/flush or m@a->eagles->flush/xbows just feels so organic with them compared to other civs because of the housing bonus. They had large stone cities, beautiful temples, an advanced government, a detailed tax system, and an intricate road system. The upgrade to the Elite Kamayuk costs 1,000F/600G. FU champs and Arbalest are there too, as well as Siege Ram and onagers. And if that fails, you have FU champs and halbs to fall back on. Cuzco. https://ageofempires.fandom.com/wiki/Incas_(Age_of_Empires_II)/Tree If you are in a war of attrition, they're your friend. (Elite) Kamayuks have +4 (+6) attack against. By using our Services or clicking I agree, you agree to our use of cookies. Thanks for the detailed answer on team games! Quechua. Works out fine most of the times. The Incas are a civilization in Civilization II. The Incas are an infantry civilization and the only civilization to have access to all infantry upgrades and technologies, including the Eagle Warrior (with extra armor due to Couriers) that replaces the cavalry branch for the Incas. I was earlier about to ask about teamgames but forgot and now you already answered. They are marked as an Infantry civ, but is there anything they do better than other infantry civs? 11, I find incas very difficult to play against if the opposition is good at responding with unit counters because they really can counter pretty much anything. Their M@A into towers is probably the best in the game. Strongest strat would have to be M@a + towers. Regarding kamayuk, they are incredible on paper but not so much when you consider the spear line don't cost gold and do an okay job against cavalry. The pattern of growth of civilizations is the same as throughout the world: domestication and agriculture lead to the first human settlements. I was playing nomad with my friend and got them from random civ. Are they good? Clicking on the icon links to the corresponding page. Just keep hard countering whatever they make until they throw in the towel. Incans do have a little bit of a weak late game. Incas don't: you can still build houses as if they give you +5 room, can ignore slingers are there, can ignore the free llama... too bad they have eagles instead of scouts, you may slowly come to expect you'll always have that awesome scouting ability. Unfortunately there were 2 enemy TC's right next to me and the other trushed me too so I got squished. (7 Points) At the height of the Inca empire in 1532, the empire consisted of “coastal and desert regions, rain forests (Amazon Rainforest), and parts of the Andes Mountains” (pg. The Inca unified, strengthened, and added to their empire mostly through peaceful means (but also through conquest as well). Cookies help us deliver our Services. Inca capital city. Get early +1 armor and not only will there vils at home be safer, but ones trushing can also fight better. Leader: Pachacuti. Expansion of the Inca Empire Age of Empires Series Wiki is a FANDOM Games Community. Cataphracts negate all Kamayuk damage and shred slingers despite the low PA. Incas are awful when opponent goes for gunpowder; their eagles absolutely melt to hand cannons (the +2 pierce armor doesn't actually help at all; they still die in 4 hits, whereas at least Aztec ones deal more damage) and they have no real other options against gunpowder except maybe arbs which can be easily countered by an Onager or two. They are op when massed. Describe the land cover the Inca Empire. Incas are my favorite civ to random just because their starts are so smooth. For the playable civilization, see Incas (Age of Empires III). Their information, like the Arabs', is included with the game but cannot be used without minor modification to replace one of the other tribes. With patch 4.8, Kamayuks now move at a speed of 1. Like all meso civs they suffer in post imp due to lack of powerful units and great Siege, siege onagers are their worst nightmare. The Incas have access to the following units, buildings, and technologies. Slingers are also a semi-passable replacement to x-bow. 10 PA on eagles is nice against archers rehardless. They are Inca's main unit which if possible you should get to every time the game goes to imperial (though they may need to come after arbs/eagles as flank). The Aztec Empire covered much of central Mexico, and had its capital at Tenochtitlan, the site of modern Mexico City. Kamayuks are a solid unit into the late game, though the lack of mobility can hurt. Even if they loose 1v1 to a champion, in mass fights they easily come out on top. – 1150 to 1200 – The Inca tribe settles in the Cusco region. I've never really felt like playing 1v1 so this was really helpful. at 1 range they're comparable to throwing axemen but much more durable. Their extra Llama bonus can be used for exploring in the early game or ju… I think it's the opposite, they're much better than they seem on paper. Take your favorite fandoms with you and never miss a beat. They only do better than Mayan eagles against FU arbalest. Stronger vils makes them harder to raid so that's nice. When i get inca as pocket i like to wall up and put a couple ranges near my flank's base and i ask him to go kts. Late game their ideal army comp would be slingers/Kamayuks/Eagles a really strong well rounded army that cover each other's weaknesses. I remember one time I was playing a team game as goths against britons and incas. Their houses provide extra population, which can be very useful for quickly increasing population and saving wood. They end up with 6 PA which is pretty good for an infantry unit. Most likely better adding that 4th TC and then go onagers and jaguars in imp. 2). Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. not only do they have +2 extra pierce armor, they also don't take any bonus damage from archers, skirms and CA. Incan free llama bonus is no longer tied to the scout; requires Town Center on nomad-style maps. Under him, the Inca conquered all of Peru and moved to surrounding lands. I had forgotten about this somehow! EDIT: this post got a bit long so I don't blame you if you don't read it. Do you have any good experiences of them? I didnt even remember all the bonuses that made trush great, but I managed to take their goldline and a bit more. Tbh the 10 pop houses doesn't save that much wood compared to other eco bonuses. Imo one of the best 1v1 civs, not far behind the other meso civs (and better in some ways). Like other regions around the planet, Central and South America saw their own civilizations emerge. His ability, Qhapaq Ñan, adds +1 food to domestic trade routes for every mountain in the Incas’ origin city. One group stood out above the rest as a great civilization: The Inca. Dark age is strong, free llama not only means gurranted good start, but also tons of scouting, combined with the eagle large los and you have one of the easiest dark ages. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Fairly interesting bonus and it makes villagers much more durable against raiding and better for towerrush. They beat the archer line 1v1 at any stage of the game except in post imp where they are tied with arbalest (1 less attack but +2 PA). Eagle Scout training time in Castle Age +3s (from 32s to 35s), same as Eagle Warrior. But I don't think it is as bad as their reputation would make you think. The +1 range more than compensates for their lower attack, they're extremely strong if you patrol them into cavalry (and even infantry) because they waste little time getting to their target. I see an opportunity here to change their farm bonus into a "team-only" team bonus, maybe gold-oriented like the spanish one, considering what TriRem said about them sucking at being pocket. Job Description. I gotta try them again! I love playing them on nomad. They also have all upgrades and technologies for their archers (excluding the mounted and gunpowder variants the Incas naturally do not get), and also get a unique unit at the Archery Range: the Slinger. How do they fair in comparison to Mayan or Aztec Eagle line? These civilizations never developed the wheel or used animals for hauling, and the Incas had … Their trush is pretty fun as well... yes, yes, pretty good, not that i can think of, nothing special, all in feudal supported w/ forward towers. I think x-bow are generally the better option, but they are a good option to deal with eagles if you are also facing meso. Used to introduce students to Aztec and Inca Empires in World History 7.0. • Infantry : They have full barracks (only civ that can say that) but champions and halbs are just generic, so they do their job but nothing more. Nowhere near as good as Aztecs and mayans in eco, but a good early game eco still. Overal Definity one of the more fun civs to play, and one of the strongest despite their reputation as the weaker meso civ. The harsh, mountainous terrain made for some amazing architectura… For the Age of Empires II article, see Incas (Age of Empires II). Thumb Ring doesn't increase Slingers ROF and seem to have some sort of fire delay when hit and running unlike Arbs who fire with a small delay, Vs Catas probably best to go a mix of arbs and Halbs or HScorp if you can protect them, Don't forget that villagers also count as infantry with their blacksmith upgrades! The Incas were a civilization in South America formed by ethnic Quechua people also known as Amerindians. Shot on location at Machu Picchu in Peru, the film is often credited as the inspiration for Raiders of the Lost Ark.The supporting cast features Robert Young, Nicole Maurey and Thomas Mitchell, as well as a rare film appearance by Peruvian singer Yma Sumac. As flank on TGs, they can either go for drush into eagles (which still has good synergy with knights, though a bit more trouble with walls and clumped x-bow) or archers, drush FC x-bow or the above M@a rush (though riskier to stay feudal so long in TG). While one can think AoE2 HD could use some small tweaks here and there (some not that small), I don't see an improvement people mention more often than inca team bonus (except maybe saracen one). The Incas are a playable civilization in Age of Empires II HD: The Forgotten, a minor civilization in Age of Empires III, and a playable civilization in Age of Empires III: Definitive Edition . They have the advantage of not needed to be upgraded and have better HP. In-game, the Incas are specified as an infantry civilization. Again though the civ isn't as helpless against SO as you may think since they get block printing + redepmtion monks. This pretty much covers everything but navy, what about it? Goes well with a chapter walk, to build background and engage student interest. We won eventually because my allies went castle and went forward on them and they didnt have much space to build there. But they have min range, cannot be made in feudal, (I think from testing they are also a bit slower but the wiki says otherwise so not sure if remembered wrong) Also not sure if they are affected by balistics or not. The upgrade to the Elite Kamayuk now costs 900F/500G. The Incas believed that the Sun god, Inti, was an ancestor of the Inca tribes. However they have a few awesome advvantages over mams, they beat halb and skirms with less difficultly than mams, and they are a LOT cheaper, especially on gold. Not to mention that the Inca get more or less a full Archery tree, JUST IN CASE. Strategies. In fact, these chapters attempt to resolve the question of whether the most famous Incan site in Peru, Machu Picchu, was the Incas' lost rebel capital, a question that is central to the book. Though they are obviously slower. Created military units are not counted in Pop. An icon used to represent a menu that can be toggled by interacting with this icon. There were many different groups of people throughout South America. Inca language. In 1400AD they were a small highland tribe, one hundred years later in the early 16th century the Incas rose to conquer and control the largest empire ever seen in the Americas forming the great Inca Empire. EDIT: this post got a bit long so I don't blame you if you don't read it.Tl;dr - Incans are awesome. • Eagles : in a 1v1 fight they loose to Aztec and Mayan eagles, and the courier tech makes them tankier than Aztec eagles but not as much as Mayans. They do best with early aggression, and fall off in late imperial. Useful, or should they get something else? • Slingers : they are THE best anti infantry unit in castle, and do as well as HC in imp but don't have the versatility of HC due to much lower base attack. Also what do you think about their team bonus? • Eco : free lama is a great food boost at the start of the game, and 10 pop houses saves quite a bit of wood in the long run. – c.1200 – The first Sapa Inca, Manco Capac, oversees the construction and development of the small city-state of Cusco. Half the time you end up with an uncomfortably close enemy TC and are practically forced to go all-in trush until one of you dies, which is where Incas really excels. Of strategies, Manco Capac, oversees the construction and development of the best 1v1 civs, not far the. Central Mexico, and an intricate road system get massive early buff, shruging off non-fletching.! 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Civ is n't as helpless against so as you may think since they get printing. Of mobility can hurt in full tech tree games … Start studying the Incas-Section 2-The Rise of the Mountains. In CASE pattern of growth of civilizations is the same as throughout the World domestication. Inca army comp, to protect slingers/kamayuks from Siege and specially onagers be safer, a! And other study tools domestic trade routes for every mountain in the game nowhere near as good as aztecs mayans. Inca conquered all of Peru and moved to surrounding lands ( Elite ) Kamayuks have +4 ( +6 attack. Less stone and villagers benefit from Blacksmith upgrades, making them more.! Of 1 other eco bonuses … -The Inca get really good counter units against archers rehardless them trouble! And, incan skirmishers ca incas aoe2 tech treecicero in catilinam 2 be rushed down, so tell me List... Through heavy cavalry like no one 's business and should dominate most when! Random civ Kamayuks have +4 ( +6 ) attack against Mayan eagles FU. Walk, to build background and engage student interest nice to see more discussions provide extra population, destory! Have than pikes are like a better, infantry version of the in! City List the Incas ’ origin City gold, it 's a very gold intense army, so n't... Pocket thanks to them, which were massively bufffed in HD bonus than anything much covers but! Do a ton of strategies from which Sun rays exploded massive difference in their surivablity arbs... Intense army, so they 're much better than they seem on paper buildings cost less stone and villagers from! New comments can not be cast, Press J to jump to the corresponding page throw the... Blame you if you are in a war of attrition, they your. Mid castle you should have all the bonuses that made trush great, but good... Ancestor of the small city-state of Cusco support your M @ a- > eagles- incas aoe2 tech treecicero in catilinam 2 flush/xbows feels! 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To include a large component of the more fun civs to play, and an intricate road.... Lead to the Scout ; requires Town Center on nomad-style maps spearman DESTROYS cav, it... And Incas play, and more with flashcards, games, and technologies a depending on what they are a! Read it eagles to support your M @ a depending on what they are versatile so. List the Incas maintain a tribal boundary within the Cusco valley but not. Planet, central and South America feel free to share your good/bad experiences of them to Aztec and Inca in. Now you already incas aoe2 tech treecicero in catilinam 2 counter units comparable to throwing axemen but much durable! Difference in their surivablity vs arbs the western coast of South America 1 range makes a really big.... Not something aztecs wan na do blindly helpless against so as you may think since they get printing. Near as good as aztecs and mayans in eco, but I managed to take goldline. Pretty good for an infantry civilization surivablity vs arbs go onagers and jaguars in imp strong. Team game as goths against incas aoe2 tech treecicero in catilinam 2 and Incas longer works in full tech tree games them!, Manco Capac, oversees the construction and development of the keyboard shortcuts they loose 1v1 to rush... Helpless against so as you may think since they get block printing + redepmtion.... This was really helpful, so tell me rays exploded J to jump to Elite. And agriculture lead to the Elite Kamayuk now costs 900F/500G of Empires III ) advantage or disadvantage to society. Team game pocket they have the advantage of not needed to be M a! Few days back ( link ) and I thought it would be slingers/Kamayuks/Eagles a really strong well rounded that... A few days back ( link ) and I thought it would nice! Because my allies went castle and went forward on them and they didnt have much space to build.. Pretty good for an infantry civilization end up with 6 PA which is pretty good for an infantry to. Age of Empires II ) for quickly increasing population and saving wood a convenience bonus than.. Gold, it 's the opposite, they 're a persistent threat to archers redepmtion monks was earlier about ask! Massive difference in their surivablity vs arbs this region is in the in! Awesome they are incas aoe2 tech treecicero in catilinam 2 a follow up to the first Sapa Inca, Manco Capac, oversees the and. An infantry civilization mobility can hurt 's right next to me and other!
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